Blockbench Reference Docs
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    • Returns void

    • Returns void

    • Uniforms for a material that always renders with this mode, whatever the scene uses

      Returns Record<string, ShadingUniform>

    • Resolves the shading mode to render with, in order of priority

      Returns ShadingMode

    • Returns Record<string, string>

    • Returns void

    Properties

    ambient: number
    color: Color
    faces: Required<ShadingModeFaces>
    id: string
    name: string
    power: number
    type: string